Datetime | Event | Fit version |
---|---|---|
2021 June 02 15:12:20 | Fit stats calculation finished. | Fit #5072 |
2021 June 02 15:11:19 | Updated status to Works | Fit #5072 |
2021 June 02 15:11:14 | This fit was updated. | Fit #5072 |
2021 June 02 15:11:14 | Submitted fit for stats calculation | Fit #5072 |
2021 March 27 20:06:34 | Updated status to Works | Fit #2432 |
2021 January 18 00:56:02 | Fit stats calculation finished. | Fit #2432 |
2021 January 18 00:56:00 | Fit submitted to the Abyss Tracker | Fit #2432 |
2021 January 18 00:56:00 | Submitted fit for stats calculation | Fit #2432 |
Hey there , loving the fit as for most stuff it does fine but myself and a friend have had some trouble with the marshal/disparu rooms, they seem to put out so much DPS at t5 we die instantly and can barely begin to clear out the pacifiers before we die let along the marshals. also just curious what skill levels do you run for this?
My chars have pretty high skills. First guy that moves in the room should immediately go into defensive. That makes his sig radius much smaller. Focus the arresters and drainers first, frigates and cruisers first. The marshals do damage, but nowhere near as much.
Can this solo any of the filaments?
As per the name of the ship, it's built for darks. It can solo T1-T3 dark, and it can Duo T4-T6 darks with each level being significantly more dangerous and challenging.
After reading this reply (that it can solo t3 darks) I was very skeptical and decided to try it for myself. Not in a million years can this fit be considered viable for solo t3 darks. It can survive at most 50% of the rooms, unless you stay in defense mode constantly, which will make you die to time a lot due to low dps. Considering its price, you should never ever enter in a t3 dark with this. Other than that, its a great fit, and you can solo t2s pretty easily, but there are frigate fits for that.
Man, this fit is awesome, thank you! Me and my friend were trying t6d with this with some good success lately on SiSi. Only problem is angel room where we die almost instantly how do you deal with those?
Usually I die instantly. That's the reason this is listed as a Tier 5 fit, it's not really supposed to do T6, but it can run some. Angel room, the first person in goes into defensive and starts overheating. Try kill regular drams and cynables first. I have survived twice when they've swapped targets. Getting neuted out completely will make you dead pretty fast.
Hi there, are both Jackdaws the same fit?
Yes they are.
Do you doing it in jackdaw solo or duo?
The build is called "[..] DUO JACKDAW" ...
5 ![]() |
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used | available | |||
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CPU | 328 tf | 338 tf | |
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Powergrid | 69 MW | 71 MW |
0 dps
total dps![]() |
Weapons | 0 | dps |
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Drones | 0 | dps |
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Volley | 0 | dmg |
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5 209 ehp | ||||
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1 532 ehp | ||||
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1 722 ehp | ||||
Total: 8 464 ehp |
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22 ehp/s
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191 ehp/s
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-
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22 ehp/s
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150 ehp/s
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Lasts for 240 seconds | ||
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1 085 | GJ |
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647 | m/s |
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51,1 | m |
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68 750 | m |
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625 | mm |
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18 | str |
Duration | Abyss type | Abyss tier | Loot value | Submitted | ||
---|---|---|---|---|---|---|
13:20 | ![]() |
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132,639,992 ISK | 2021-08-07 11:57:40 | ![]() |
|
15:19 | ![]() |
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112,442,820 ISK | 2021-08-07 01:12:53 | ![]() |
|
13:30 | ![]() |
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78,325,268 ISK | 2021-08-07 00:38:48 | ![]() |
|
Unknown runtime | ![]() |
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43,392,672 ISK | 2021-06-17 16:56:10 | ![]() |
|
Unknown runtime | ![]() |
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58,855,846 ISK | 2021-06-17 16:43:09 | ![]() |
|
Unknown runtime | ![]() |
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45,791,014 ISK | 2021-06-17 16:10:22 | ![]() |
|
Unknown runtime | ![]() |
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76,313,822 ISK | 2021-06-17 15:58:10 | ![]() |
|
Unknown runtime | ![]() |
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63,868,456 ISK | 2021-06-17 14:28:21 | ![]() |
|
Unknown runtime | ![]() |
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81,849,650 ISK | 2021-06-17 14:09:19 | ![]() |
|
Unknown runtime | ![]() |
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97,392,550 ISK | 2021-06-17 13:48:42 | ![]() |
|
Unknown runtime | ![]() |
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74,508,919 ISK | 2021-06-17 13:12:00 | ![]() |
|
Unknown runtime | ![]() |
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53,939,222 ISK | 2021-06-17 13:00:01 | ![]() |
|
Unknown runtime | ![]() |
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52,220,574 ISK | 2021-06-17 12:40:49 | ![]() |
|
Unknown runtime | ![]() |
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96,471,492 ISK | 2021-06-17 12:25:52 | ![]() |
|
Unknown runtime | ![]() |
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61,085,116 ISK | 2021-06-17 11:38:22 | ![]() |
|
Unknown runtime | ![]() |
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51,954,738 ISK | 2021-06-17 11:23:10 | ![]() |
|
12:40 | ![]() |
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21,170,710 ISK | 2021-05-28 15:56:12 | ![]() |
|
15:32 | ![]() |
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23,300,300 ISK | 2021-05-28 15:38:49 | ![]() |
|
15:00 | ![]() |
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33,680,282 ISK | 2021-05-28 15:10:34 | ![]() |
|
13:40 | ![]() |
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18,278,316 ISK | 2021-05-28 14:53:21 | ![]() |
|
13:36 | ![]() |
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19,009,614 ISK | 2021-05-25 22:13:17 | ![]() |
|
19:00 | ![]() |
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41,514,854 ISK | 2021-05-17 21:19:56 | ![]() |
|
14:10 | ![]() |
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92,854,182 ISK | 2021-05-17 20:53:06 | ![]() |
|
18:31 | ![]() |
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66,876,444 ISK | 2021-05-15 15:08:13 | ![]() |
|
17:00 | ![]() |
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0 ISK | 2021-05-15 05:24:41 | ![]() |
The information below was calculated from 318 user submitted runs (displayed left).
777,36
M ISK/h![]() |
Tier | 6 |
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Type | Dark |
00:33:00
hh:mm:ssAvg. ISK/run | 213,77 | M ISK |
Avg. run duration | 16:30 | time |
Break even point | 2 | runs |
THere are 8 almost identical fits to this one (which are counted against loot and popularity statistics). 0 are private so the list below shows 8 fits:
Name | Total DPS | Total rep | Total ehp | Max speed | Total cost | Runs ![]() |
|
|
T2 Worm, Post Depths of the Abyss Update | 228 dps | 114 ehp/s | 9 k ehp | 1185 m/s | 208,18 M ISK | 0 |
Worm · Frigate | |||||||
|
Abyss Worm T2 Gamma | 155 dps | 114 ehp/s | 9 k ehp | 1185 m/s | 205,97 M ISK | 0 |
Worm · Frigate | |||||||
|
Later Alligator | 155 dps | 114 ehp/s | 9 k ehp | 1185 m/s | 217,83 M ISK | 0 |
Worm · Frigate | |||||||
|
T1 Gamma Passive Shield | 228 dps | 114 ehp/s | 9 k ehp | 1185 m/s | 208,14 M ISK | 0 |
Worm · Frigate | |||||||
|
SHEKEL PRINTER 9000 | 0 dps | 0 ehp/s | 0 k ehp | 0 m/s | 205,02 M ISK | 0 |
Worm · Frigate |
Hey, awesome fit man! I have been running this with a friend that is fairly new to EVE. He just had his first death when we tried to go for a T3 together. He got one-shotted by karen, so i was wondering if you had some tips on what to do. I told him to stay at around the max range of our missiles and keep up transversal. But my other question is if we're struggling with T3's, how do you up it even more to T5's and T6. Is it just leveling missile skills and shield skills?
Skills obviously make a huge difference. My missile range with the Jacks is 53km, but if your skills are lower, make sure you aren't flying directly at Karybdis, and the person being shot should 100% be im defensive mode if Karen might hit you. Here's my T2 tutorial if you haven't seen it, if that doesn't answer your question, or doesn't make sense, let me know. https://youtu.be/kbU5K99Yat8